PRODUCTION
Lead Producer
Robyn To
Robyn To
Robyn is graduating with a bachelors in Computer Science Games and will be working at Microsoft in the fall as a software developer.
In her free time she enjoys crafting, organizing spreadsheets, and spelling her name the RIGHT way.
In her free time she enjoys crafting, organizing spreadsheets, and spelling her name the RIGHT way.
Producer
Robin Park
Robin Park
Robin is a graduating senior studying Computer Science Games.
Robin enjoys cooking, playing League of Legends and having fun.
Robin enjoys cooking, playing League of Legends and having fun.
ENGINEERING
Lead Engineer
Aditya Radhakrishna
Aditya Radhakrishna
Adi is a graduating Computer Science games major from USC.
He likes to bring ideas to life through code and the occasional backyard project.
Some days he goes outside where he sails, camps and plays hacky sack.
He likes to bring ideas to life through code and the occasional backyard project.
Some days he goes outside where he sails, camps and plays hacky sack.
Engineer
Nathan Chau
Nathan Chau
Nathan is a graduating senior studying Computer Science (Games) at USC.
Outside of crying whenever he encounters a bug or staying up till 4 am trying to fix guard AIs, Nathan has no life.
Outside of crying whenever he encounters a bug or staying up till 4 am trying to fix guard AIs, Nathan has no life.
Engineer
Matias Franco
Matias Franco
Matias has a passion for games and emerging technologies; he has worked as an intern at EdTech, Gaming, VR, and Drone startups.
He has a love for post-postmodern film/games such as Nirvanna The Band The Show and Metal Gear Solid 2 and also likes groovy disco/jazz.
He has a love for post-postmodern film/games such as Nirvanna The Band The Show and Metal Gear Solid 2 and also likes groovy disco/jazz.
Engineer
Jason Ulloa
Side Role: Usability Assistant
Jason Ulloa
Side Role: Usability Assistant
Jason is a graduating CS Games major at USC, with a minor in Game Audio.
Outside of game development, he enjoys composing, writing, and adding to his massive game library.
Outside of game development, he enjoys composing, writing, and adding to his massive game library.
ART
Art Director
Ted Park
Ted Park
Ted used to draw a lot but his hands hurt, so now he just tells other people what to draw.
On the side he is Project Lead for the game At Sundown and is working to get the game commercially released.
On the side he is Project Lead for the game At Sundown and is working to get the game commercially released.
3D Art Lead
Ashley Yu-Chih
Ashley Yu-Chih
Ashley makes sure that no 3D Artists are harmed in the making of this game.
She worked at Unity Technologies as an intern, and enjoys relaxing with either a good book or good company.
She worked at Unity Technologies as an intern, and enjoys relaxing with either a good book or good company.
3D Artist
Brady Thomas
Brady Thomas
Brady is a graduating Media Arts and Practice major from USC, with a minor in Game Animation.
Outside of making visually unique games and VR experiences, Brady enjoys fine art, cooking, and RuPaul's Drag Race.
Outside of making visually unique games and VR experiences, Brady enjoys fine art, cooking, and RuPaul's Drag Race.
3D Artist
Weston Mitchell
Weston Mitchell
Weston is a graduating senior from Cal State Fullerton.
He worked at Funktronic Labs as an intern, and has experience in 3D Modeling, Rigging, & Animation for games.
He worked at Funktronic Labs as an intern, and has experience in 3D Modeling, Rigging, & Animation for games.
3D Artist
Cory Carrilio
Cory Carrilio
Cory is starting his senior year at Cal State Fullerton.
He enjoys long walks on the beach (to catch water type Pokemon) when not making cool stuff for awesome games.
He enjoys long walks on the beach (to catch water type Pokemon) when not making cool stuff for awesome games.
2D Artist
Chan ha Kim
Chan ha Kim
Chan ha is an animation major at USC.
She loves creating art, drawing comics and watching Ghibli movies.
She loves creating art, drawing comics and watching Ghibli movies.
2D Artist
Kaley Cho
Kaley Cho
Kaley Cho is an animation major at USC. She likes memes.
Motion Capture Director/Editor
Carina Sadeli
Carina Sadeli
Carina is an Animation and Digital Arts major at USC.
She loves food, the beach and spending time with family and friends.
She loves food, the beach and spending time with family and friends.
NARRATIVE
Lead Narrative Designer
Tristan Bridge
Side Role: Gameplay/Level Designer
Tristan Bridge
Side Role: Gameplay/Level Designer
Tristan studies Interactive Media at USC with a minor in Video Game Programming.
He enjoys making smoothies and seeks to one day find the parallel between the art of juice making and video game design.
He enjoys making smoothies and seeks to one day find the parallel between the art of juice making and video game design.
Narrative Designer/Dialogue Writer
Esty Bharier
Esty Bharier
Esty studies Interactive Entertainment at USC with minors in Comedy and Themed Entertainment Design. She spends her days sleeping, eating meat, and scavenging in the forest. Despite her short forelimbs, she is known to exert the largest bite force among all terrestrial animals. Her massive skull is balanced by a long, heavy tail. Wait. Never mind, that’s a T-Rex.
USABILITY
Usability Lead
Hunter Patton
Side Roles: Engineer, Level Designer
Hunter Patton
Side Roles: Engineer, Level Designer
As a graduating senior from USC with a degree in Computer Science (Games), Hunter is currently serving as a programmer for Warpforged Games.
When not designing and programming gameplay, Hunter can sometimes be found playing classics like Banjo Kazooie, Spyro, and Zelda.
When not designing and programming gameplay, Hunter can sometimes be found playing classics like Banjo Kazooie, Spyro, and Zelda.